The chance projectÂ
The brief : A two week rapid response project that forms 20% of my final mark for IP31001 exploring the notion of using design as a way of finding out about people and the world.
ÂThe world is full of chance-every moment of our lives is governed by statistics, probabilities and chance. The time we wake up, the mood we are in, the weather, the times the bus arrives and the chance we will get a seat.
Yet while we are aware of chance and we can measure it, it remains intangible-it has no form, texture,colour, taste or smell.
Explore chance from a research design perspective-using product design as a mode of enquiryÂ
ÂNEW APPROACH:
Problem finding not problem solving.
We cannot observe or directly measure chance.
Propose playfulnessÂ
.make people think.
DESIGN AS A MODE OF ENQUIRY.
What is a product? It does not necessarily have to be an objectÂ
it can be an outcome.
Definition of CHANCE:
The quality shared by random, unintended, or unpredictable events.
ÂIt is by Âchance we met, by choice we became friendsÂ
All human actions have one or more of these seven causes;
Chance,nature, compulsions, habit,reason, passion and desire.
Made me think about SERENDIPITY: is
love fate, random chance, or the result of devotion and dedicationÂ
?
LUCK: the only thing about luck is that you can be sure it will change.
I worked on this brief with fellow ipd student Giorgio Giove
Our main aim of the project was to create solutions that proposed playfulness and made people think about their behaviour...
At the very outset we decided to carry our variprojectsi' projects and social experiments as opposed to focusing on one specific final outcome.